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Topic: Danger Room Commission - 08.10.06 Post Reply | Post New Topic
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Joe Zhang
Byrne Robotics Member


Joined: 16 April 2004
Location: United States
Posts: 12857
Posted: 11 August 2006 at 5:20pm | IP Logged | 1 post reply

Oops wrong thread


Edited by Joe Zhang on 11 August 2006 at 5:21pm
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James Stewart
Byrne Robotics Member


Joined: 15 October 2004
Location: Scotland
Posts: 3085
Posted: 11 August 2006 at 5:46pm | IP Logged | 2 post reply

Great commission JB.  Thanks for sharing

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Bill Wiist
Byrne Robotics Member


Joined: 17 April 2004
Location: United States
Posts: 1555
Posted: 11 August 2006 at 5:57pm | IP Logged | 3 post reply

I'm FOR Bobby wearing boots!
In fact, whenever I put on a pair of boots I always think of a Kirby panel when Ice Man is pulling his on. Weird, but true.
Also strongly prefer the snowman look.

JB: Love the way you treated the black on their costumes. This is the X-Men I long for!
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John Byrne

Grumpy Old Guy

Joined: 11 May 2005
Posts: 135068
Posted: 11 August 2006 at 6:52pm | IP Logged | 4 post reply

Love the way you treated the black on their costumes.

***

I went in a somewhat different direction from how I usually render the old school uniforms. In the past I have made them solid black, without highlights, but when I was looking at my first bound volume of the original series, I was struck that in many shots Kirby (or the inker) seemed to be indicating the black parts were shiny. It made an interesting contrast with the yellow (especially given that Kirby intended the yellow to be white), so I thought I would try it here.

I'm quite pleased with how it turned out, especially on Cyclops. This may be the single best shot of him I have ever drawn.

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Andrew Hess
Byrne Robotics Member


Joined: 16 April 2004
Location: United States
Posts: 9848
Posted: 11 August 2006 at 7:02pm | IP Logged | 5 post reply

*You're* pleased!?!

Just think how the rest of us, who probably aren't so critical, feel!

I personally think it's brilliant. It's one of your best commissions yet; and that is a tough yardstick.

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Matthew Hansel
Byrne Robotics Member


Joined: 18 April 2004
Location: United States
Posts: 3468
Posted: 11 August 2006 at 7:02pm | IP Logged | 6 post reply

X-cellent!

Nice work, JB.

MPH
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Chris Durnell
Byrne Robotics Member


Joined: 26 February 2005
Location: United States
Posts: 1234
Posted: 11 August 2006 at 7:51pm | IP Logged | 7 post reply

Just like his last commission, I like the fact that even with all the characters and action, it does not feel crowded.  I felt some of his other pieces simply had too much going on - that what was pictured was too big for the scene.  These are simply perfect though/
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John Byrne

Grumpy Old Guy

Joined: 11 May 2005
Posts: 135068
Posted: 11 August 2006 at 7:54pm | IP Logged | 8 post reply

I felt some of his other pieces simply had too much
going on - that what was pictured was too big for the
scene.

***

Such as?
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Chris Durnell
Byrne Robotics Member


Joined: 26 February 2005
Location: United States
Posts: 1234
Posted: 11 August 2006 at 8:16pm | IP Logged | 9 post reply

The restaging of the X-Men/Imperial Guard on the moon seemed crowded to me.  Even with the long viewpoint, it seemed "too busy."  If everyone showed up in my bedroom, it would be crowded too.  I even came to the conclusion that if Smasher was gone, it'd open the piece up and I'd have had no problem.  I also remember an Avengers piece with the Hulk and Sub-Mariner that made me think Giant-Man was being hemmed in. 

It's a minor quibble, but each one made me stroke my chin while I thought "Hmm, what's bothering me?"  This commission and the other one did not make me think that - even though there are many characters in the shot as well.

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John Byrne

Grumpy Old Guy

Joined: 11 May 2005
Posts: 135068
Posted: 11 August 2006 at 8:19pm | IP Logged | 10 post reply

Interesting. Mostly I hear exactly the opposite from
the owners of the pieces -- they are delighted that I
get so much action in, yet each figure has his/her
own "space" (Only rarely, for instance, do I overlap
figures that are not in direct contact.)

Eye of the beholder, I guess.
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John Mietus
Byrne Robotics Member


Joined: 16 April 2004
Location: United States
Posts: 9697
Posted: 11 August 2006 at 8:25pm | IP Logged | 11 post reply

It might have something to do with the fact that we're looking at the reduced
pieces rather than the full-sized work.
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Chris Durnell
Byrne Robotics Member


Joined: 26 February 2005
Location: United States
Posts: 1234
Posted: 11 August 2006 at 8:32pm | IP Logged | 12 post reply

I agree you do an excellent job at incorporating so many figures in a limited space, it's just that some pieces are better than others.  There are A LOT of characters in some of these commissions, more than I would have thought possible outside a "standing around scene."  I don't mean to nitpick, but "flaws" are easier to mention when everything else is great!    Sorry that I seemed negative; the last two commissions are outstanding and that's what I wanted to emphasize.

Thanks for the quick response too!  Now I'm off for beer.

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