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Topic: Thundra and Litigator - 08.02.07 Post Reply | Post New Topic
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Matt Hawes
Byrne Robotics Member


Joined: 16 April 2004
Location: United States
Posts: 15438
Posted: 02 August 2007 at 11:08am | IP Logged | 1 post reply

GREAT action shot!!
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Christos Seros
Byrne Robotics Member


Joined: 16 April 2004
Location: United States
Posts: 1061
Posted: 02 August 2007 at 11:21am | IP Logged | 2 post reply

Holey Moley! Nicely done JB, and a great commission idea.
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John Byrne

Imaginary X-Man

Joined: 11 May 2005
Posts: 120972
Posted: 02 August 2007 at 11:34am | IP Logged | 3 post reply

Did you happen to scan (or photograph) the sketch / planning phase of this commission -- this is one of those "complex" perspective pieces that I love seeing the steps in the construction of the piece (perspective grid, etc.).

It's not as complex as you think. A pretty simple three-point perspective.

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David Henriot
Byrne Robotics Member


Joined: 31 October 2006
Location: France
Posts: 1111
Posted: 02 August 2007 at 11:37am | IP Logged | 4 post reply

WOAH !!!
Thank-you John !

I'm more than happy with this one. I wanted a more dynamic commission, and i always had this picture of Jen falling in the street (i guess from the FF ?). I also enjoyed Thundra. So i asked for this one. And it rocks.

Funny thing : i almost make the mistake myself, and Jim did the same : thinking Thundra and writing Titania !

4th She-Hulk. I must admit that next to my commission collection, i've also started a new one : a collection of refused commissions (it must be my 4th or 5th ?). I guess not all my ideas are good !!
; )

And thanks to Ari for telling me by mail ! Just when i'm back from work, it's so cool !

David

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Aric Shapiro
Byrne Robotics Member


Joined: 16 April 2004
Location: United States
Posts: 4349
Posted: 02 August 2007 at 11:40am | IP Logged | 5 post reply

DAVID!!!!!!  I am so happy for you.  This is the best one you've commissioned yet, and goes beautifully with your portriat commission.  And keep those commission ideas coming. 
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Brian Hunt
Byrne Robotics Member


Joined: 16 April 2004
Location: United States
Posts: 5178
Posted: 02 August 2007 at 12:02pm | IP Logged | 6 post reply

Great idea David, and brilliantly executed by Master Byrne.
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Al Cook
Byrne Robotics Member


Joined: 21 December 2004
Posts: 12736
Posted: 02 August 2007 at 12:34pm | IP Logged | 7 post reply

Awesome.

And I like how She-Hulk's foot covers up an area that one of today's
hotshots would have put in a detailed camel-toe for the sad boys to enjoy.

Great, great piece of art!
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Joe Smith
Byrne Robotics Member


Joined: 29 August 2004
Location: United States
Posts: 5703
Posted: 02 August 2007 at 12:44pm | IP Logged | 8 post reply

sick!

what a cover this would make!

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Jeff Fettes
Byrne Robotics R&D


Joined: 01 October 2003
Posts: 29
Posted: 02 August 2007 at 12:49pm | IP Logged | 9 post reply

Images like this are what hooked me on comics as a kid! How could anyone see this and not want to know what happens next?

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Marc Foxx
Byrne Robotics Member


Joined: 16 April 2004
Location: United States
Posts: 5432
Posted: 02 August 2007 at 12:51pm | IP Logged | 10 post reply

Aww...She fall down - go BOOM!

Nice!

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Greg Reeves
Byrne Robotics Member


Joined: 06 February 2006
Location: United States
Posts: 1396
Posted: 02 August 2007 at 12:57pm | IP Logged | 11 post reply

The angle and perspective are gorgeous as many have already pointed out, but what attracts my eye the most are the varied line weights.  Just perfect: limbs closer to the camera have thicker line weight, and areas underneath or away from the main light source have thicker line weight.  Wonderful.
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John Byrne

Imaginary X-Man

Joined: 11 May 2005
Posts: 120972
Posted: 02 August 2007 at 1:39pm | IP Logged | 12 post reply

When I have tried to teach line weight to eager young minds, I usually start by telling them, at least in the beginning, to think of the line as a heavy elastic band stretched around the figure. This is not 100%, but it points in the right direction, and gets them thinking about where the line would be under tension and where it would be "relaxed". From there they can get on to working out the practical application.

And, of course, the near/far, light/shadow part is pretty much a gimme!

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