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Topic: Tracing photos and comic books - 2nd NEAL response Locked Post Reply | Post New Topic
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Darragh Greene
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Joined: 16 March 2005
Location: Ireland
Posts: 1812
Posted: 27 August 2005 at 5:15am | IP Logged | 1  

Question for the board: which is the better, i.e. more ethical or aesthetic, approach to contemporary photorealism in comics?

i) Tony Harris-style life-drawing from posed and photoed models, where the artist's abstract style transforms the photo-reference?

ii) Alex Ross-style life-drawing from posed and photoed models, where the artist's eye overlays the photo-reference, but doesn't transform it?

iii) Greg Land-style photo-tracing, where the artist's eye overlays the photo-reference, but doesn't transform it?

iv) Any other style?

I prefer Harris's approach. His work on Ex Machina references his own photography of posed models but transforms those images by filtering them through his artistic consciousness. Check out the appendix to Ex Machina vol 1 to see what I mean.

 

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Dave Pruitt
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Joined: 16 April 2004
Location: United States
Posts: 6189
Posted: 27 August 2005 at 7:05am | IP Logged | 2  

I guess the argument's over, unless you pay for another five minutes.
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Guest79877180
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Joined: 20 April 2005
Location: United States
Posts: 2386
Posted: 27 August 2005 at 7:16am | IP Logged | 3  

I agree with Neal that you are your own best friend, and to some point I think you need to do what works best for you, but -personally- I still think it's bad practice to take copyrighted material and use it, unless you have permission to do so.  SI is copyrighted as far as I know, so that's my biggest problem with that image.

I use photos for most of my larger, more elaborate illustrations, but I take my photos myself, make sure they are in the public domain, or get permission from the person who owns them.
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John Byrne

Grumpy Old Guy

Joined: 11 May 2005
Posts: 136258
Posted: 27 August 2005 at 8:04am | IP Logged | 4  

Neal Adams: Don’t trace photos. Don’t carry a sketchbook. Don’t do life drawing.

Free yourself to learn, then do work!

****

Is there a sentence or two missing between those paragraphs?

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Veli Loponen
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Joined: 19 April 2004
Location: Finland
Posts: 83
Posted: 27 August 2005 at 8:08am | IP Logged | 5  

JB: Is there a sentence or two missing between those paragraphs?

I think it goes this way:

When you trace rocks or trees you quickly learn there are many kinds of each. Just as there are many kinds of heroes, people, women, old people, kids, babies and ah babies. How many comic book artists can draw babies… really? A handful (and maybe less). Why?

(those who can't draw) Don’t trace photos. Don’t carry a sketchbook. Don’t do life drawing.

That's the way I read it anyway.




Edited by Veli Loponen on 27 August 2005 at 8:10am
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Dave Pruitt
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Posted: 27 August 2005 at 8:39am | IP Logged | 6  

Me too. I thought there was a pronoun missing. They...don't trace photos, etc.
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Todd Hembrough
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Joined: 16 April 2004
Posts: 4171
Posted: 27 August 2005 at 9:59am | IP Logged | 7  

So are the professionals on the board saying that it is acceptable to take published pictures (such as the Brad Pitt or Topher Grace, or SI cover) trace them, change their clothes, and sign your name to it?

I was surprised to learn that this happens at all!  

I had the idealized thought that when Comic Artists drew on the page, that the page was blank, not light-boxing a Sports Illustrated swimsuit model, or a collage of poses from movies or magazines.
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Ian Evans
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Joined: 12 September 2004
Posts: 2433
Posted: 27 August 2005 at 10:30am | IP Logged | 8  

Darragh, I too have read drawing on the right side of the brain, but started drawing when I was still a toddler and consequently I have never had a problem representing what I see...I am a pretty good sketch artist on my day, and have always felt the subtle slip into a kind of altered state of consciousness that indicates the right brain's involvement....when putting down what I see I find that it's something to do with the depth and shade; that they are just too flat when I draw from photographs.

And for my 2c. there is just something wrong about this idea of artists tracing in this way...the enjoyment for me in looking at a well crafted illustration is based very much on my admiration of the skill that has gone into producing the image, and my admiration of said skill is hugely diminished by the idea that literally anyone with a lightbox could have done it...there is a big, big difference between using photos as reference tools and simply (what amounts to) photostating the images and calling them yours

Edit: Damn! 'Pretty good' by the standards of the other gentlemen on this board, is overstating it...but I am usually pleased with my own results, is what I mean



Edited by Ian Evans on 27 August 2005 at 10:33am
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John Mietus
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Joined: 16 April 2004
Location: United States
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Posted: 27 August 2005 at 11:32am | IP Logged | 9  

Neal's a chaotic thinker -- or at least he expresses himself as such -- but
I got the gist of what he was saying, and it was basically what both JB and
Ethan have said in this thread and Joe Kubert and every instructor at JKS
told me all those years ago, and that is basically: use the tools you have
available to you to the best of your ability, and understand not only
what you're looking at and what you're drawing, but also
why you're drawing it.

To that end, photo-referencing is a viable and in many cases vital tool.

Theft of copyrighted material, on the other hand, is plagarism.
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Darren Taylor
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Joined: 22 April 2004
Location: Scotland
Posts: 6075
Posted: 27 August 2005 at 11:36am | IP Logged | 10  

"I was surprised to learn that this happens at all!   "-Todd

 

I'm guessing you've never read the Ultimates or seen Nick Fury these days!

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Todd Hembrough
Byrne Robotics Member


Joined: 16 April 2004
Posts: 4171
Posted: 27 August 2005 at 11:41am | IP Logged | 11  

When I saw the Tony Stark looking exactly like Tom Cruise, I assumed that this was his idealized version of Tony.  I never imagined that comic artists would be culling through reams of pictures of actors to find the right pose to light-box on the page, and call it original art.

I admit that I am certainly not an artist, by any (and I do mean any) stretch of the imagination.  So I really have no idea what is acceptable adn what is not.  I can agree that if you want to draw a Delorean you are best of tracing it, so it looks right, but with the characters themselves, it just doesnt seem right.
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Darren Taylor
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Joined: 22 April 2004
Location: Scotland
Posts: 6075
Posted: 27 August 2005 at 12:01pm | IP Logged | 12  

I think the key to this is -used- as a tool.

If, as the artist, you choose to make brick actually -look-like- brick rather than just a rectangle how do you do that without a reference*?

As an artist how do you make the photorefed brick look like art rather than just a photo of a brick that's been put through a photoshop filter?

It's experience! Skill, understanding, judgement and tecnique...then you get to read about a) non-artists feeling cheated because you used photoreferencing as a tool or b) fellow artist moan about the use of photorefs.

So what if Adam Hughes, Bryan Hitch or Neal Adams want to use photo referencing. Anything that works for them right?...you know for the sake of the art!

Now that's not to say that drawing 100% from your head isn't the way to go. Both have their appropriate skills and dicipline but if you think for a second that Because Adam uses photorefs it makes him any less an artist or because John doesn't it makes him any less of an artist then your mad.

It's all gradiations of realisim anyway. Starting with a cartoon mouse middling out to an imagined mouse finishing in a photo of a mouse. It your job at the start of a piece to decide where the slider needs to be placed for the gig!

Where Photoreferencing goes wrong is when it becomes tracing with no attempt at putting yourself into it or using any lessons you've learned about drawing. All the preson is trying to do is run a pencil over the contours and hope there's a cohesive result.

* Whether you take your reference to be, going outside and looking at a brick and using your memory. Taking a photograph of a brick and lightboxing it or because you can't afford to get a brick to model for you use a stock photo of a brick and then light box it.

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