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Bill Collins Byrne Robotics Member
Joined: 26 May 2005 Location: England Posts: 11249
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Posted: 29 June 2017 at 7:59am | IP Logged | 1
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That Ms Marvel art is to my eyes very basic and not dynamic,which seems to apply to the art in most Marvel comics these days from the examples in Marvel Previews.It`s not to my taste at all,but i`ve been spoilt by the greats.
Edited by Bill Collins on 29 June 2017 at 8:00am
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Eric Ladd Byrne Robotics Member
Joined: 16 August 2004 Location: Canada Posts: 4506
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Posted: 29 June 2017 at 8:09am | IP Logged | 2
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Thanks, Ted. =)
I have seen lots of homage covers over the years and something about this being a stunt release of comics makes it harder for me to enjoy. I wonder if it is so transparent that I hate it right off the bat. In general I don't like more than I like from an artistic standpoint. For some of the covers I completely hate the minimalist style of the artists, for others the subject matter makes me cringe (Gwenpool?), I dislike when the homage is exactly like the original (Cable?) and lastly some of the covers that are the inspiration do not seem classic to me or warrant homage. There are some nice covers, but the ones I like are definitely in the minority.
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Stephen Churay Byrne Robotics Member
Joined: 25 March 2009 Location: United States Posts: 8369
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Posted: 29 June 2017 at 3:06pm | IP Logged | 3
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Has anyone else noticed that in the last 10 years, that newer artists seem to not understand that black can be used for shading where there would be a shadow?
It seems to be a lost art, along with thought balloons and dramatic perspective in figures.
Cap is stepping through the paper. His front leg and back leg are on different time zones.
I wish I could get one year as Marvel's E-I-C. I really think I could turn that company around.
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James Woodcock Byrne Robotics Member
Joined: 21 September 2007 Location: United Kingdom Posts: 7622
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Posted: 30 June 2017 at 2:30am | IP Logged | 4
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To me, it seems like a problem for a lot of modern comic artists is that they are shying away from exaggeration.
By all means use photo reference but then understand how to make that reference bigger through exaggeration. Stretch it out, elongate bits, increase the dynamism of the character.
One of the best examples to illustrate this was the Flash/Supergirl promo pic from last year that recreated the cover to Flash/Superman race.
The cover had the characters leaning into their runs, while the promo, a photo, had the actors standing up posing as if running, because if their were to lean over, they would have fallen because they are actually standing still.
Super heroes should be drawn in the most dynamic part of an action - which you just won't get from posing an actor because it is most likely that they would fall over and not be able to maintain the pose long enough. What should be done is make the actor move, take loads of photographs and have a crash mat - if you the artist insists in going that route.
Many a good artist is good technically, but poor for super heroes.
As an addendum, they also need to embrace costumes again. I flicked through the latest Hawkeye comic on Marvel Unlimited and he's running around in a T-shirt. There seems to be a character called Red Wolf in there as well, but he's just wearing standard issue clothes. the art looked good (Carlos Pacheco, who I know can do really good super hero art), but it was all so boring.
Edited by James Woodcock on 30 June 2017 at 2:31am
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John Byrne
Grumpy Old Guy
Joined: 11 May 2005 Posts: 132303
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Posted: 30 June 2017 at 6:07am | IP Logged | 5
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These new kids need to take a deep bath in Neal Adams and Joe Kubert. Realism AND dynamic action.
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Charles Valderrama Byrne Robotics Member
Joined: 16 April 2004 Location: United States Posts: 4721
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Posted: 30 June 2017 at 9:24am | IP Logged | 6
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.... with a splash of Jack Kirby!!!
-C!
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Stephen Churay Byrne Robotics Member
Joined: 25 March 2009 Location: United States Posts: 8369
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Posted: 30 June 2017 at 9:25am | IP Logged | 7
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Absolutely! A little Jack Kirby wouldn't hurt either. I've noticed that storytelling has gotten better, but it's still not as good as it was 15-20 years ago.
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Eric Sofer Byrne Robotics Member
Joined: 31 January 2014 Location: United States Posts: 4789
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Posted: 30 June 2017 at 2:03pm | IP Logged | 8
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I think we can all name several realistic and dynamic artists. Certainly Messrs. Adams, Kirby, and Kubert. Maybe some John Buscema, Curt Swan, George Perez, and certainly Mr. Byrne.
So we know who we all like, regardless of if we disagree or not on each specific artist. I place a LOT of this blame at the feet of editors who didn't simply say, "You're not good enough. Practice some more and try again." I suspect part of that might have been the insane hope of finding the next SU-per star, without realizing that, as editors, they controlled the direction of that treatment. Yes, some artists were never going to get there... but some could have. And some shouldn't have too.
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Stephen Churay Byrne Robotics Member
Joined: 25 March 2009 Location: United States Posts: 8369
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Posted: 30 June 2017 at 2:42pm | IP Logged | 9
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8 years ago, I showed my portfolio to a Marvel editor. In there was a 4 page FF story. I chose to do a first act where the FF, see the Silver Surfer crusing through The sky. They get into a ship and follow. Both the Surfer and the FF pass through a worm hole with puts everybody right in front of Galactus on the last page. This is what I heard...
-"Not bad. But your figures look to have a Kirby influence. Being the FF, I get it, but realistically, Kirby wouldn't be able to find work if he started today.
-I really like this splash page (this was the last page of 4) If all your pages looked like this, I would give you work tomorrow. But, you've drawn four pages of storytelling that have no end, and the story I want to see is the actual confrontation with Galactus."
So, I got a critique where having been influenced by a comicbook artist who was THE FF artist is a negative.
And that a planned cliffhanger, that actually worked, was also a negative.
Now, I did receive fair criticism that showed me that I wasn't ready. That was glossed over. The items above are what took up the majority of the critique.
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Brian Miller Byrne Robotics Member
Joined: 28 July 2004 Location: United States Posts: 30901
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Posted: 30 June 2017 at 3:04pm | IP Logged | 10
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I don't doubt for a second Kirby would be turned down today.
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Joe S. Walker Byrne Robotics Member
Joined: 16 April 2004 Location: United Kingdom Posts: 605
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Posted: 30 June 2017 at 3:28pm | IP Logged | 11
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"Has anyone else noticed that in the last 10 years, that newer artists seem to not understand that black can be used for shading where there would be a shadow?"
I think that must be related to modern colouring. I'd guess artists are sometimes told to leave light and shading to the colourist.
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Stephen Churay Byrne Robotics Member
Joined: 25 March 2009 Location: United States Posts: 8369
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Posted: 03 July 2017 at 4:10pm | IP Logged | 12
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"Has anyone else noticed that in the last 10 years, that newer artists seem to not understand that black can be used for shading where there would be a shadow?"
Joe S. Walker: I think that must be related to modern colouring. I'd guess artists are sometimes told to leave light and shading to the colourist.
======= I absolutely agree Joe. Unfortunately, I've seen too many cases where colorists want to make their mark on the artwork instead of servicing it.
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