| Posted: 27 June 2019 at 1:36pm | IP Logged | 11
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Thanks. One of the things that has grown out of my 3D modeling is a whole different approach to how I build my backgrounds—and this goes back to before I had the bright idea of using models in my comics.  Some of you may recall that I used a very primitive architectural modeling program to build the time machine set for OMAC. There I was looking to maintain consistency in panel to panel shots of a fairly complex set. But that modeler didn’t have much range, and it wasn’t until I discovered Strata that I really got going, building scores of models strictly for my own entertainment. It was in that way that I learned use of repeated elements—easy as cake in the models—added a layer of “realism”. This got put to very good use in the GENERATIONS series, where I started building sets and vehicles a lot.  Thru this I learned to bring those same elements to my drawn sets,even when I wasn’t using models as my guide. 
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